MetaChat supports all OpenGrid based Grids. One of is AviUnite.
According to their blog the main homepage is now available under a new URL
Technical problems at their provider and – bam – the domain was sold to a domain-grabber. Now the aviunite.com page redirects to … yes “internet p..n”
This is rediculous and unfair but nothing you can do against – without money and lawyers to have the chance of getting your domain back.
I know it´s been a bit quiet last days.
Well, there was easter and a VIP visit.
I wasn´t lazy but since the last update for Microsoft VS for Mac i cannot generate a new app.
Even developers fight with bugs other developers create, yeah that sucks!
In the upcoming version there are a few minor fixes like
the detach/take off bug when using RLV.
show item info when in “worn” tab mixed up the tabs when going back one step
and a lot of stuff under the hood, network optimisations and UI polish.
Hopefully MS can fixed the problem quick so the next version will be out soon.
A user reported problems with then “taking off clothes” function.
During inspection i found that take off system clothes can crash the application. This is due to interaction with RLV.
Please, for now, refrain from use the “Take off” function. Attach/Detach and “Wear” should not be affected.
Overall updates for speed, stability and less network usage
The issues with friendlist and inventory are usually network-speed related because mobile networks have limited resources thus the code for loading things got another update.
- ItemView: attach/wear | detach/takeoff – clothes, items
- show the true creator and permissions
- worn tab to show only worn items
- inventory search non case sensitive
- do not update friendlist while on/off messages come in to prevent the app from going into a deadlock
As always, if you have any issues or feature requests, leave an email in the contact form of this page.
Now the version runs “stable” and the only feature request is “running in background” what is impossible – blame apple for the rules – i am working on some neat functions never had time to look at.
Wear/Take Off – Attach/Detach
Inventory -> ItemDetails: Now there will be a button to wear clothes, attach items or take off clothes, detach items. This is not mainly to redress but attach/detach HUDs or other items.
A lot of time goes into lower the network usage so the app can run (smoother) in bad network environments.
And to throw a little secret into this list: There is some work on visualisation going on.
That means, maybe show on-screen HUDs (like used in RLV or dancing …)
No it is not about a 3D view! This is close to impossible because SL uses GDI+ a rudimentary Windows hardware graphics method.
It seems, i´m not fully convinced, the IM problem is solved.
Without being too techincal, there is a problem with the layout constraints in Xamarin and XCode.
What´s on the to do list ?
- show/use display names (user feature)
- bug with using one avatar on multiple grids mix up the chat history
- show the chat-logs inside the app (user feature)
- show “near me” avatars (user feature) – not sure how but we will see
- under the hood changes for more speed and reliability, as always
Bear with me because right now, work, health and a silly internet provider that thinks after 10 PM no one would use the internet and they can do updates and changes (every night) makes it hard to even go online and work on whatever.
Little note to all new users
If you cannot login because the app says your credentials are wrong, they are wrong. Maybe your password is longer than 16 characters ? Well SL only accepts password between 8-16 character no matter if you could create your account with more chars.
If you get a login failed, please wait a few minutes and try again. This is a server message i can do nothing about. All i get testing is “login failed” the server doesn´t tell me why.
Because the login protocol is fixed i cannot play with it.
Go to the second life blog and see what they provide as a fix.
No, the app still cannot run in the background. I tried to pause the connection but the SL servers simply ignore that and still keep bugging the client with pings.